Sunday, 25 December 2016

Rolls Eyes "typical Flaky artistic type" strikes agian!

hello all ---------------------------------- yea its been over a year since my last post here artistic doldrums and depression strikes agian!!
but neh mind lets move on im in the mood agian!

What sort of mood?

a Flintloque mood!

so those who know me will know that i have moved from one end of the country to the other (kent to rural northen scotland/joccia) so most of my stuff is still in storage back in dover :(

but Hey Ho! neh mind i am resourceful (and i have internet connection)
so with the help of Ebay and the bring and buy table at skelp wargames show i present you my latest unit a 90% finished orcish light infantry Regiment "the 19th Border Rangers" a Joccia/Albion border regiment (hence the token Joccian Large rat)

and yes i could have stripped the white undercoat of them but i was feeling a little lazy
the models are a mix of 54008 62nd foot lt inf, 54010 62nd foot fusileers, 54014 45th foot  line
and the command group is a light inf officer from 54001 105th command, sargeant with (modded polearm) from the 54000 62nd foot command and the cornet blower is my favourite greatcoat wearer the spade bearer from the 54029 albion engineers pack

they are converted slightly below my standard uniform mix (1/3rd greatcoats 1/3rd forage caps/bareheaded 1/3rd full uniform)

the 19th Border Rangers  
Completed = not yet 
No of models =12
Unit Type = orcish light infantary 
Uniform = albion cut flank company uniforms with lime green faceings 
Trews = dark grey Trews
Headgear = stovepipe shako 
Undress = beret (with pom-pom) type forage cap and dark grey greatcoat
Other details =  

models below

TA for know and a merry x-mas 

Friday, 11 September 2015

werewolf jagers

hello all heres something new i do commision work for various people and here are the first 5 (of 12) of some flintloque jagers based on the one of the origional werwolf packs they did

they are known as the "were basil brush" models  --- i like them but the sculpts were done before a lot of the canon was written,
In the fluff the breaking of the empress morgannas power ring caused many creatures who were "magicly assisted"  to lose thier magic the most common examples are that wizards and tribal shamans lost most of thier power (they had a small amount left based on faith rather than magic)
the affect on the Diberian werewolf communities in game was rather than being humans who could transform they became stuck as either were or human without the magic to help the transformation, of course the "humans" were qiuckly overcame and the species now bred true as wolfman hybrids of course this only caused even more problems and racial tension with their traditional canine enemies the ostarian gnolls

so back to the sculpts nice models but with "had a transformation" torn uniform (and no trousers)
so to bring them back into modern canon here they are with uniforms, greatcoats cartridge boxes and most importantly trousers!

pictures officer first and sergeant howling at the moon last

Monday, 24 August 2015


hello all i amonsgt many other things "sculpt toy soldiers" as some of you know
the processes are varied ranging from being sent a picture to copy all the way round to "french dragoons 1809 pattern uniform but yea make them dogs instead of humans"
one of the ways i sculpt is to make stuff i think somebody will buy from me an post either images or the models (im im damm sure they will take them) but sometimes they bounce here are some bouncers

or mezo american toad/frogs for no oldhammer related reason at all -- yea no reason! 

the models are slightly designed to siut old GW slann but also if you wanted fit onto 25mm bases if you wanted to use them as saurus proxies.
they have been given a more serious look as many observations were that they were too "kermitty" and comical.
but please note these have forward faceing eyes not side faceing eyes as many of the old GW ones did they are designed to mix in but could be used instead of as well. 

Sunday, 2 August 2015

OLDHAMMER! etc etc

as normal any exscuse to start a project which forces me to push putty around is almost a no brianer for me soooooo --- oldhammer it isS
Also oddly obscure as well soooooo ---- hobgobs and chaos dwarves it is!

So i have decided to have a mix of the new style assryian chaos dwarves but with old style chaos helms and some armour (agian a idea designed to allow me to push putty im such a hack!) 
But first the hobgobs 
the basic plan is the following units 
a large mixed wpn unit (20+) 
2 smaller skirmish archers units (10+ each which can be deployed as a larger combined unit) 
a unit of sneaky gits (10+) 
a unit of wolf cavalry archers (10+) 
a unit of wolf cavalry heavy (10+)
maybe a unit of Bodyguards (elites) 
maybe 3 chariots
maybe 3 bolt throwers 
maybe do too units of basic infantry one with hand weapons and one with spears

Detachment leaders 

The Central figure is the overall "General" and beside him are his 2 of his squad leaders (shown by the slightly better Armour)  

Archer skirmishers

 Spear line infantry 

Sneaky gits

Command group for one of the units 

The unfinished horde! 

Any comments please leave below 

Sunday, 14 June 2015

Magnus the traitor list for warmahordes

Hello all anybody who knows me even a little bit knows i CANNOT own a bunch of minis withpout converting them mainly due to OCDlike manias

so ive dabbled with Warmachine over the years and ive come to terms with the "rule of 3"
which states that becuase of the wildly powerfull and hugely varied list of possible options and ways to play, from time to time (roughly every 3-4 games hence the name) you will put a force down and it will just get sh%$*ed on and there is no purposeful way that you could change the result, basicly the force mix just completely overpowers yours.
For some games that's just awfull (from what i hear latest eldar for example) and will suck the life out of your will to play, but in warmahordes because the small size of the relative forces and the fact that you will do a rule of 3 to some other player regularly it actually bizarrely becomes a good thing (because of the possible variety at least) and its perfect for a putty pusher like me because the deep involved backstory as well means i get to convert stuff   --- "manic grin and double thumbs up!"

ok Magnus the triator is a Cygnarite general who supported the previous unpopular king of the faction who fled and keeps up a guerrilla war against the new king (but also does merc work as well to keep his followers fed and repaired) so between the two he can be found fighting on lots of fronts
and with the release of 2nd edition they also introduced "Tier-lists" which are character army lists that give certain bonuses to perticular warcasters (leaders) if they use certain models in order, these tier lists encourage thematic armies and and also sometimes allow model pairings which fall outside of the normal factions
the magnus list allows him to have either cygnar long gunners or trenchers unit (remains of his followers) and allows him to have Idrian skirmishers (desert dwellers only normally allowable for players of the menoth faction)

so the minis first off the magnus list only allows him to take mercenary warjacks (steam and magic robots from the game setting) but as a merc they would be constantly refitted and reworked and other jacks if defeated would be reconditioned and reworked, so i decided to mix and match the heads on the jacks, add extra armour plates and use a menoth heavy jack (traded to him by the Idrians) and old Cygnar light jack (remains of the force he fled with) and convert them to fit into proxies of 2 merc jacks.

when i paint them i cant remember exactly but background fluff says the "old" cygnar regime used either a lighter or deeper blue than standard cygnar royal blue.
"Mangler" type heavy jack first 

"Talon" type Light jack 

Remodded "Renegade" type jack 

Idrian Skirmishers now
i cant stand to have copy models (especially in skirmisher units)